Or even better, are there tools with source code that can create launchable PKGs that work under linux? So I can see what they actually do and can try to mimic this from pop-fe in python3 ? It is pure python3 and works on linux and windows and I see no reason why it would not work on OSX.Īnyway, are there sources to these tools :
It is part of my pop-fe toolkit but you can use popstation.py standalone and use it to create PBP images up to 4GB in size. I fixed that bug in my version of the tools to create PBP files so that you can create PBPs that are much bigger than 2Gb (FF8). I also see they still have PSX2PSP to create PBP and it still suffer from the 2GB max limit. Steps 12-15, what is the template? or is this something that will become obvious if/when I run the EXE ? Steps 7 and 8, where do I append this data?ĭo I append it to the end of the file, or do I append it to the filename or do I append them to some GUI box in 'make_psone_classic_metadata.exe' ( I can not easily run windows binaries on my linux box)
Some questions, on the PSX Classics Tools,: The first one looks like google translate, but I think I can make out what most of it mean.